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Forums: Index > DevQuestions-July2007 > Any new trades (crafting packages)?



I love being a scholar, but I hate being a weaponsmith. I'd rather make trinkets, rings, or gems than weapons of war. Likewise, my alt is an explorer, but while he is told he can "live off the land" he can't actually make any food!

My question is, "Will there be any new combinations of crafts?" Or will jewlers have to be cooks, explorers have to be tailors, and Scholars have to be farmers?

I'd love to see one or two more combinations -- especially an alternative to the historian for our scholars. A better "live off the land" type or a blacksmith (weapon and metalwork, but no tailoring or prospecting) would be nice, too.

Might there be any other crafts in the works?

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