The Champion class is a master of melee offense. Champions can specialize in dual-wielding or two-handed combat emphasizing on dealing consistent damage. They have a very high single target dps (damage per second) and do the most AoE (area of effect) damage of all the classes. Champions function as tanks or off-tanks in smaller instances. They cannot use shields but can wear heavy armour and have a few defensive skills and morale bubbles to keep them alive. Some champion skills are best saved for one versus one fighting, others "Engage the Tide" ("area of effect" skills). A champion's Fervour stance greatly increases all melee damage, but prevents the champion from parrying or evading any attacks. Another stance, Ardour, only increases AoE damage, but allows parrying and evading. The champions final stance, Glory, gives no damage bonuses and is best suited for tanking.
Champions can wear heavy armor starting at level 20, use any one-handed or two-handed melee weapon besides staves, duel-wield, and can use a bow or a champion horn. Champions start using two-handed weapons at level 10.
Riders of RohanEdit
- Destabilizing Strike: Calls upon inner will and strength to unnerve their opponents, a Champion can force enemies to behave as they desire. Also deals a significant amount of damage to the target.
- Rohirrim: Taunts the target to attack the Champion and forces the target to ride in front of the Champion for a short time.
- Riddermark: Applies a significant slow to the target and has a very small chance to dismount them when the slow expires.
- Red Dawn: Applies a significant bleed to the target and has a small chance to halt the target when the bleed expires.
Consumes all Fervour.
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