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A Vocation is a set of professions that a character can gain.

The seven vocations[]

A character may only have one vocation. They are as follows:

  • Armorer -- Armorers can create a wide variety of armour, but they specialize in heavy armour and shields. As capable miners and smelters, they can procure and prepare the metal they need; they can also craft clothes and leather armour, but will need to trade for the tanned hides required to create these items. This is an excellent choice of trade for one who relies on heavy armour and shields. They have Metalsmith, Prospector, Tailor.
  • Armsman -- Armsmen are capable of crafting any weapon their fellow adventurers might ever need, so this is an excellent vocation for anyone who relies on their fighting abilities. An Armsman is proficient in mining and smelting, but will need to trade for wood with which to make bows, spears, and the like. They have Prospector, Weaponsmith, Woodworker.
  • Explorer -- Explorers are resourceful folk who can live off the land, crafting leather armour and clothing while gathering anything useful they come across. Explorer is an excellent choice for anyone who wears Light or Medium armour, or wants to specialize in resource gathering. They have Forester, Prospector, Tailor.
  • Historian -- Historians are unique in their access to the Scholarly arts, which allows them to research ancient lore and use their discoveries to the advantage of their fellows. In addition, a Historian has the more practical talents of cultivating land and forging the blades that are so often spoken of in the histories they study. They have Farmer, Scholar, Weaponsmith.
  • Tinker -- A Tinker’s greatest skill is that of jewelcraft, and a skilled Tinker can create baubles of both beauty and utility. Tinkers can harvest the precious metals and stones they needs for their work, and given the long hours this trade requires, it’s a good thing that a Tinker is also a fair hand at preparing a hearty meal! They have Cook, Jeweller, Prospector.
  • Woodsman -- Woodsmen are the foremost bowyers in Middle-earth, and are capable of crafting fine weapons from the raw wood they gather and treat. Their knowledge of plants and nature also makes them proficient Farmers. Woodsman is an excellent choice of vocation for anyone who wants to create their own mighty bows. They have Farmer, Forester, Woodworker.
  • Yeoman -- Yeomen are the salt of the earth, tilling soil and preparing food with age-old skills and knowledge. They can also create clothes and leather armours, but need to trade their produce for the hides required.They have Cook, Farmer, Tailor.

Locations acquired[]

A character may learn a vocation from a Master or Mistress of Apprentices in the following towns:

All items (8)

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