Difficulty: Epic Quest
'The Dourhands' lord fled to Bree-land after his defeat, and not by mere chance. I see the hand of the Captain of the Nine in all of these affairs, in the west, in the Shire, and in Bree-land. We must unravel the thread of his plans, and I believe I know how.
'To the east of Bree, there is a Blackwold camp which my men have been watching closely. A shadow has recently spread across the camp...I believe it is here that Amdir has gone, and this dwarf-lord as well.
'There we must go, and there we must end Amdir's life, if he can still be called living. We will wait for night-fall and then make our move against the Blackwolds. In the meantime, gather allies, then return to me when you are ready to depart.'
Strider has asked you to help him end Amdir's murderous rampage once and for all.
1. Strider is in his room at The Prancing Pony Inn in Bree, which is found by taking a left down the hall out of the common room until you can only bear right. The room is at the end of the hall to the right of the stairs.
Strider has instructed you to gather allies, then return to him. At night-fall, he will lead you against Amdir and the Blackwolds.
2. Strider is in his room at The Prancing Pony Inn in Bree, which is found by taking a left down the hall out of the common room until you can only bear right. The room is at the end of the hall to the right of the stairs.
With the threat of Amdir ended, you should report back to Strider and see if there is anything else he would have you do.
After talking to Strider you will be transported to just outside Ost Baranor (an instance version) where you will be told by Strider to accompany a ranger, Torthan, into Ost Baranor to find Amdir. Protect the ranger while killing a number level 12 blackwolds, a few are signatures or elites (i.e. a bit tougher). End by killing a barrow wight (level 12 signature), a couple of rats, a chap called Eogan (level 12 signature) and finally Amdir (level 12 signature). When done you will end up back in Strider's inn room to complete, get your rewards and to start Book 1: Chapter 2: To a Constable's Aid.
1s5c Choice of: Hengaim (light armour gloves) Menedgaim (medium armour gloves) Cloak of Cardolan
This quest has been flagged as "Requiring more data" about its rewards.
We're probably just missing a screenshot of the items, and/or their names.
Everything else should be fine. Carry on, adventurer!
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