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Character stats are the basic measurements that determine how effective your character is at combat, defense, and virtual-life in general. Things like armour, weapons, and level make your stats better, while ill effects like poison, disease, or defeat may lower them, making you less effective or more vulnerable. No self-respecting MMO player would be caught running around without stats! The following are definitions of the basic player character stats in LOTRO.

Morale- Morale is the amount of damage you can take before being defeated in combat.

Power- Power is your inner reserve. It is used to power combat maneuvers.

Might- Might increases your ability to block incoming attacks with a shield or parry incoming blows, and adds to the amount of damage you deal with a weapon. It also reduces incoming damage.

Agility- Agility increases your ability to evade and parry incoming blows and adds to the amount of damage you deal with a ranged weapon. It also reduces your miss chance.

Vitality- Vitality increases your maximum Morale and ability to regenerate Morale when not in combat. Lastly, it reduces incoming damage from non-weapon sources.

Will- Will affects how much Power you regenerate when not in combat, and increases your maximum Power total.

Fate- Fate adds to your momentum in combat, directly influencing how quickly you regenerate both Power and Morale while in combat.

Critical- Your percent-chance to execute a Critical Hit.

Fire- Your Armour will reduce the fire damage you take by this percentage.

Common- Your Armour will reduce the Common damage you take by this percentage.

Shadow- Your Armour will reduce the Shadow damage you take by this percentage.

Block- Your ability to block an attack (requires that a shield be equipped).

Evade- Your percent-chance to Evade an attack.

Parry- Your percent-chance to Parry an attack.

Fear- Your percent-chance to resist Fear effects.

Wound- Your percent-chance to resist Wound effects.

Disease- Your percent-chance to resist Disease effects.

Poison- Your percent-chance to resist Poison effects.

Melee Effectiveness- This is your relative effectiveness in melee combat. Better weapons and higher Might will increase your effectiveness.

Ranged Effectiveness- This is your relative effectiveness in ranged combat. Better weapons and a higher Agility will increase your effectiveness.

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