Start: Longo Daegmund
'Hoy there, do you know anything about dogs? Gar here has been feeling poorly since yesterday, and he won't eat a bite. I fetched him some fresh water from the well, and he just turns away!
'Maybe you could help me? Eldo Swatmidge knows a fair bit about animals, and he might have an idea about what's wrong with Gar. He lives quite a bit east of town, almost on the edge of the Midgewater Marshes, and I don't think Gar would be up for the walk. Just take the road east out of town to the Widow Froghorn's farm, then north from there and down the hill to the east.
'Eldo is a bit of a queer sort, but he loves dogs, so he can't be that bad, right? I'd appreciate anything he could do to help Gar!'
Longo Daegmund has asked you to speak with Eldo Swatmidge about his dog's illness and learn if there is some remedy he knows that may cure him.
Longo Daegmund sent you to speak with Eldo Swatmidge about a cure for Gar, his dog, but Eldo is missing the fennel seeds he needs to make the remedy. Eldo tells you that the Neekerbreekers have an affinity for fennel, and it may be possible to find some caught in their pincers.
Eldo has prepared an herbal remedy to cure Longo's dog Gar of the illness troubling him and told you to have the dog drink it.
Longo is waiting expectantly to speak with you.
Daegmund's Gloves OR Daegmunds Gauntlets
Data Entered By: --Stip 01:55, 27 March 2007 (EDT)